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Revolver

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  1. So far... We know that Replay makes natural sense with Power Mode. OTOH, it seems it could work with TC Mode as well, and here is where the conundrum lies...! nagaraka was wondering what the difference/s between these TWO OPTIONS was/were, TECHNICALLY; whether there were pros and cons to each, etc... I guess this is indeed interesting...! Nevertheless, everyone is getting side-tracked here and either trying to clarify he SHOULD go Power mode, or maybe he COULD go TC but mmm... Bottom line, he knows his options BUT he is wondering what the (technical) reasons behind the magic are..! Me too... I guess we all are!!! I know it comes as a natural thing to instinctively try to fill him in, sort of calling him off, along the lines of: You shouldn't be asking that question, and it is this or that way.. It is human nature after all to go under the impression we have everything figured out, but I guess it would be more constructive to FOCUS on the fact that, despite getting the gist of it as we try it, it still is mysterious to ALL OF US... And something that needs to be further explored...! Thus, instead of trying to explain something none of us fully make sense of yet, maybe @James could fill us in a bit more on the backdrop... For instance, some interesting questions: 1. How is The Replay System working as to replicate the overall features of a given drag? Which are its main mechanisms? It seems experience-oriented, so to speak, is that right? And is so, how come...!? 2. We know it is very different from TC but how would you, temperature-wise, conceptuallize such difference? 3. If paired with TC, how would this be different from its Power Mode use, for the most part, in light of what one could achieve...? 4. If one has Boost feature on in Power Mode when Playing, how does Replay Mode integrate the Boost level; will it take into account this 'indirectly', based on its effects in the sample-drag or would both features (Boost and Replay) work at a similar priority level, in the sense that one could even change the level of boost for pre-heat during Playing? 4 Bis. Along these lines, if one changes the level of Warmth during a Playing session, say on-the-go, how will this affect the overall experience compared to having started off at the new level to begin with? Meaning, I have a value of 5 for Warmth but during Playing I change at some point to 7... Will this be to practical effects, virtually as if I had started with 7 or having started 7 may translate into a different replicated form of a drag compared to selecting 7 later on? I know that Replay is a plug-and-play ready-to-go type of feature, but some of us are still curious on some details to it and what the secrets behind its black magic are...! So, let us go for a peep...! Pleeeeease, James! PS: Just to further clarify, and avoid any misconceptions: I know that Replay is thought of and indeed works as a very easy to use feature. Very simple in practice, yet, its overwhelming nature must be complex, and thus many of us are surrounded by doubts... Not because it is tricky to use, yet for its paradoxical nature... After all it seems to be doing something impossible...! Again, how come it is even possible to begin with; not even the occasional virgin sacrifice many of us old school vapers offer to Vaping Gods of Consistency has ever paid off in such a crazy fashion, what is your secret Evolve...? SPEAK! =)
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